Difference between revisions of "BND"
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| − | BND is a simple ASCII format file used to define the collision box of | + | BND is a simple ASCII format file used to define the collision box of a [[PKG]] object. An example of a BND file would be this: |
| − | < | + | <i>vp4x4_BOUND.bnd</i> |
| − | version: 1.01 | + | <pre> |
| − | verts: 12 | + | version: 1.01 //Always seems to be 1.01? |
| − | materials: 1 | + | verts: 12 //Vertex count |
| − | edges: 0 | + | materials: 1 //How many material definitions the BOUND has |
| − | polys: 13 | + | edges: 0 //Edge count |
| − | + | polys: 13 //Poly count | |
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| − | mtl default { | + | v -1.237810 0.624240 2.996410 |
| − | elasticity: 0.100000 | + | v -1.237810 1.771920 2.827500 |
| − | friction: 0.500000 | + | v -1.237810 2.202820 -0.881580 |
| − | effect: none | + | v -1.237810 1.310590 -2.904570 |
| − | sound: 0 | + | v -1.237810 0.420690 -2.904570 |
| − | } | + | v 1.243870 0.624240 2.996410 |
| − | + | v 1.243870 0.420690 -2.904570 | |
| − | + | v 1.243870 1.310590 -2.904570 | |
| − | quad 0 1 2 3 0 | + | v 1.243870 2.202820 -0.881580 |
| − | tri 3 4 0 0 | + | v 1.243870 1.792910 2.827500 |
| − | quad 5 6 7 8 0 | + | v -1.237810 2.192200 1.307540 |
| − | quad 11 9 5 8 0 | + | v 1.243870 2.192200 1.307540 |
| − | quad 0 4 6 5 0 | + | |
| − | quad 4 3 7 6 0 | + | mtl default { |
| − | quad 2 10 11 8 0 | + | elasticity: 0.100000 |
| − | tri 1 0 5 0 | + | friction: 0.500000 |
| − | tri 5 9 1 0 | + | effect: none |
| − | quad 8 7 3 2 0 | + | sound: 0 |
| − | tri 9 11 10 0 | + | } |
| − | tri 10 1 9 0 | + | |
| − | tri 1 10 2 0 | + | quad 0 1 2 3 0 |
| − | </ | + | tri 3 4 0 0 |
| + | quad 5 6 7 8 0 | ||
| + | quad 11 9 5 8 0 | ||
| + | quad 0 4 6 5 0 | ||
| + | quad 4 3 7 6 0 | ||
| + | quad 2 10 11 8 0 | ||
| + | tri 1 0 5 0 | ||
| + | tri 5 9 1 0 | ||
| + | quad 8 7 3 2 0 | ||
| + | tri 9 11 10 0 | ||
| + | tri 10 1 9 0 | ||
| + | tri 1 10 2 0 | ||
| + | </pre> | ||
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.) | BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.) | ||
Latest revision as of 23:33, 11 January 2012
BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:
vp4x4_BOUND.bnd
version: 1.01 //Always seems to be 1.01?
verts: 12 //Vertex count
materials: 1 //How many material definitions the BOUND has
edges: 0 //Edge count
polys: 13 //Poly count
v -1.237810 0.624240 2.996410
v -1.237810 1.771920 2.827500
v -1.237810 2.202820 -0.881580
v -1.237810 1.310590 -2.904570
v -1.237810 0.420690 -2.904570
v 1.243870 0.624240 2.996410
v 1.243870 0.420690 -2.904570
v 1.243870 1.310590 -2.904570
v 1.243870 2.202820 -0.881580
v 1.243870 1.792910 2.827500
v -1.237810 2.192200 1.307540
v 1.243870 2.192200 1.307540
mtl default {
elasticity: 0.100000
friction: 0.500000
effect: none
sound: 0
}
quad 0 1 2 3 0
tri 3 4 0 0
quad 5 6 7 8 0
quad 11 9 5 8 0
quad 0 4 6 5 0
quad 4 3 7 6 0
quad 2 10 11 8 0
tri 1 0 5 0
tri 5 9 1 0
quad 8 7 3 2 0
tri 9 11 10 0
tri 10 1 9 0
tri 1 10 2 0
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)