Difference between revisions of "BND"
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BND is a simple ASCII format file used to define the collision box of a [[PKG]] object. An example of a BND file would be this: | BND is a simple ASCII format file used to define the collision box of a [[PKG]] object. An example of a BND file would be this: | ||
| − | <i>vp4x4_BOUND.bnd</i | + | <i>vp4x4_BOUND.bnd</i> |
<pre> | <pre> | ||
version: 1.01 //Always seems to be 1.01? | version: 1.01 //Always seems to be 1.01? | ||
Latest revision as of 23:33, 11 January 2012
BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:
vp4x4_BOUND.bnd
version: 1.01 //Always seems to be 1.01?
verts: 12 //Vertex count
materials: 1 //How many material definitions the BOUND has
edges: 0 //Edge count
polys: 13 //Poly count
v -1.237810 0.624240 2.996410
v -1.237810 1.771920 2.827500
v -1.237810 2.202820 -0.881580
v -1.237810 1.310590 -2.904570
v -1.237810 0.420690 -2.904570
v 1.243870 0.624240 2.996410
v 1.243870 0.420690 -2.904570
v 1.243870 1.310590 -2.904570
v 1.243870 2.202820 -0.881580
v 1.243870 1.792910 2.827500
v -1.237810 2.192200 1.307540
v 1.243870 2.192200 1.307540
mtl default {
elasticity: 0.100000
friction: 0.500000
effect: none
sound: 0
}
quad 0 1 2 3 0
tri 3 4 0 0
quad 5 6 7 8 0
quad 11 9 5 8 0
quad 0 4 6 5 0
quad 4 3 7 6 0
quad 2 10 11 8 0
tri 1 0 5 0
tri 5 9 1 0
quad 8 7 3 2 0
tri 9 11 10 0
tri 10 1 9 0
tri 1 10 2 0
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)