Difference between revisions of "BND"
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<i>vp4x4_BOUND.bnd</i><br> | <i>vp4x4_BOUND.bnd</i><br> | ||
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version: 1.01<br> | version: 1.01<br> | ||
verts: 12<br> | verts: 12<br> | ||
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tri 10 1 9 0 <br> | tri 10 1 9 0 <br> | ||
tri 1 10 2 0 <br> | tri 1 10 2 0 <br> | ||
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BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.) | BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.) |
Revision as of 22:29, 11 January 2012
BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:
vp4x4_BOUND.bnd
version: 1.01<br> verts: 12<br> materials: 1<br> edges: 0<br> polys: 13<br> <br> v -1.237810 0.624240 2.996410<br> v -1.237810 1.771920 2.827500<br> v -1.237810 2.202820 -0.881580<br> v -1.237810 1.310590 -2.904570<br> v -1.237810 0.420690 -2.904570<br> v 1.243870 0.624240 2.996410<br> v 1.243870 0.420690 -2.904570<br> v 1.243870 1.310590 -2.904570<br> v 1.243870 2.202820 -0.881580<br> v 1.243870 1.792910 2.827500<br> v -1.237810 2.192200 1.307540<br> v 1.243870 2.192200 1.307540<br> mtl default {<br> elasticity: 0.100000<br> friction: 0.500000<br> effect: none<br> sound: 0<br> }<br> <br> quad 0 1 2 3 0 <br> tri 3 4 0 0 <br> quad 5 6 7 8 0 <br> quad 11 9 5 8 0 <br> quad 0 4 6 5 0 <br> quad 4 3 7 6 0 <br> quad 2 10 11 8 0 <br> tri 1 0 5 0 <br> tri 5 9 1 0 <br> quad 8 7 3 2 0 <br> tri 9 11 10 0 <br> tri 10 1 9 0 <br> tri 1 10 2 0 <br>
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)