BND
From Mm2kiwi
Revision as of 22:29, 11 January 2012 by CarLuver69 (talk | contribs)
BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:
vp4x4_BOUND.bnd
version: 1.01<br>
verts: 12<br>
materials: 1<br>
edges: 0<br>
polys: 13<br>
<br>
v -1.237810 0.624240 2.996410<br>
v -1.237810 1.771920 2.827500<br>
v -1.237810 2.202820 -0.881580<br>
v -1.237810 1.310590 -2.904570<br>
v -1.237810 0.420690 -2.904570<br>
v 1.243870 0.624240 2.996410<br>
v 1.243870 0.420690 -2.904570<br>
v 1.243870 1.310590 -2.904570<br>
v 1.243870 2.202820 -0.881580<br>
v 1.243870 1.792910 2.827500<br>
v -1.237810 2.192200 1.307540<br>
v 1.243870 2.192200 1.307540<br>
mtl default {<br>
elasticity: 0.100000<br>
friction: 0.500000<br>
effect: none<br>
sound: 0<br>
}<br>
<br>
quad 0 1 2 3 0 <br>
tri 3 4 0 0 <br>
quad 5 6 7 8 0 <br>
quad 11 9 5 8 0 <br>
quad 0 4 6 5 0 <br>
quad 4 3 7 6 0 <br>
quad 2 10 11 8 0 <br>
tri 1 0 5 0 <br>
tri 5 9 1 0 <br>
quad 8 7 3 2 0 <br>
tri 9 11 10 0 <br>
tri 10 1 9 0 <br>
tri 1 10 2 0 <br>
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)