BND
From Mm2kiwi
Revision as of 22:32, 11 January 2012 by CarLuver69 (talk | contribs)
BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:
vp4x4_BOUND.bnd
version: 1.01 //Always seems to be 1.01? verts: 12 //Vertex count materials: 1 //How many material definitions the BOUND has edges: 0 //Edge count polys: 13 //Poly count v -1.237810 0.624240 2.996410 v -1.237810 1.771920 2.827500 v -1.237810 2.202820 -0.881580 v -1.237810 1.310590 -2.904570 v -1.237810 0.420690 -2.904570 v 1.243870 0.624240 2.996410 v 1.243870 0.420690 -2.904570 v 1.243870 1.310590 -2.904570 v 1.243870 2.202820 -0.881580 v 1.243870 1.792910 2.827500 v -1.237810 2.192200 1.307540 v 1.243870 2.192200 1.307540 mtl default { elasticity: 0.100000 friction: 0.500000 effect: none sound: 0 } quad 0 1 2 3 0 tri 3 4 0 0 quad 5 6 7 8 0 quad 11 9 5 8 0 quad 0 4 6 5 0 quad 4 3 7 6 0 quad 2 10 11 8 0 tri 1 0 5 0 tri 5 9 1 0 quad 8 7 3 2 0 tri 9 11 10 0 tri 10 1 9 0 tri 1 10 2 0
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)