Difference between revisions of "BND"

From Mm2kiwi
Jump to: navigation, search
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:
+
BND is a simple ASCII format file used to define the collision box of a [[PKG]] object. An example of a BND file would be this:
  
<table border="1" cellpadding="2" cellspacing="0"<tr><td>version: 1.01
+
<i>vp4x4_BOUND.bnd</i>
verts: 12  
+
<pre>
materials: 1  
+
version: 1.01     //Always seems to be 1.01?
edges: 0  
+
verts: 12     //Vertex count
polys: 13  
+
materials: 1     //How many material definitions the BOUND has
 +
edges: 0     //Edge count
 +
polys: 13     //Poly count
  
 
v -1.237810 0.624240 2.996410  
 
v -1.237810 0.624240 2.996410  
Line 26: Line 28:
 
sound: 0
 
sound: 0
 
}
 
}
 
  
 
quad 0  1  2  3  0  
 
quad 0  1  2  3  0  
Line 41: Line 42:
 
tri 10  1  9  0  
 
tri 10  1  9  0  
 
tri 1  10  2  0  
 
tri 1  10  2  0  
</td></tr></table>
+
</pre>
  
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)

Latest revision as of 22:33, 11 January 2012

BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:

vp4x4_BOUND.bnd

version: 1.01     //Always seems to be 1.01?
verts: 12     //Vertex count
materials: 1     //How many material definitions the BOUND has
edges: 0     //Edge count
polys: 13     //Poly count

v	-1.237810	0.624240	2.996410 
v	-1.237810	1.771920	2.827500 
v	-1.237810	2.202820	-0.881580 
v	-1.237810	1.310590	-2.904570 
v	-1.237810	0.420690	-2.904570 
v	1.243870	0.624240	2.996410 
v	1.243870	0.420690	-2.904570 
v	1.243870	1.310590	-2.904570 
v	1.243870	2.202820	-0.881580 
v	1.243870	1.792910	2.827500 
v	-1.237810	2.192200	1.307540 
v	1.243870	2.192200	1.307540 

mtl default {
	elasticity: 0.100000 
	friction: 0.500000 
	effect: none
	sound: 0
}

quad 0  1  2  3  0 
tri 3  4  0  0 
quad 5  6  7  8  0 
quad 11  9  5  8  0 
quad 0  4  6  5  0 
quad 4  3  7  6  0 
quad 2  10  11  8  0 
tri 1  0  5  0 
tri 5  9  1  0 
quad 8  7  3  2  0 
tri 9  11  10  0 
tri 10  1  9  0 
tri 1  10  2  0 

BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)