Difference between revisions of "BND"

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Line 7: Line 7:
 
edges: 0<br>
 
edges: 0<br>
 
polys: 13<br>  
 
polys: 13<br>  
 +
<br>
 +
v -1.237810 0.624240 2.996410<br>
 +
v -1.237810 1.771920 2.827500<br>
 +
v -1.237810 2.202820 -0.881580<br>
 +
v -1.237810 1.310590 -2.904570<br>
 +
v -1.237810 0.420690 -2.904570<br>
 +
v 1.243870 0.624240 2.996410<br>
 +
v 1.243870 0.420690 -2.904570<br>
 +
v 1.243870 1.310590 -2.904570<br>
 +
v 1.243870 2.202820 -0.881580<br>
 +
v 1.243870 1.792910 2.827500<br>
 +
v -1.237810 2.192200 1.307540<br>
 +
v 1.243870 2.192200 1.307540<br>
  
v -1.237810 0.624240 2.996410
+
mtl default {<br>
v -1.237810 1.771920 2.827500
+
elasticity: 0.100000<br>
v -1.237810 2.202820 -0.881580
+
friction: 0.500000<br>
v -1.237810 1.310590 -2.904570
+
effect: none<br>
v -1.237810 0.420690 -2.904570
+
sound: 0<br>
v 1.243870 0.624240 2.996410
+
}<br>
v 1.243870 0.420690 -2.904570
+
<br>
v 1.243870 1.310590 -2.904570
+
<br>
v 1.243870 2.202820 -0.881580
+
quad 0  1  2  3  0 <br>
v 1.243870 1.792910 2.827500
+
tri 3  4  0  0 <br>
v -1.237810 2.192200 1.307540
+
quad 5  6  7  8  0 <br>
v 1.243870 2.192200 1.307540
+
quad 11  9  5  8  0 <br>
 
+
quad 0  4  6  5  0 <br>
mtl default {
+
quad 4  3  7  6  0 <br>
elasticity: 0.100000  
+
quad 2  10  11  8  0 <br>
friction: 0.500000  
+
tri 1  0  5  0 <br>
effect: none
+
tri 5  9  1  0 <br>
sound: 0
+
quad 8  7  3  2  0 <br>
}
+
tri 9  11  10  0 <br>
 
+
tri 10  1  9  0 <br>
 
+
tri 1  10  2  0 <br>
quad 0  1  2  3  0  
 
tri 3  4  0  0  
 
quad 5  6  7  8  0  
 
quad 11  9  5  8  0  
 
quad 0  4  6  5  0  
 
quad 4  3  7  6  0  
 
quad 2  10  11  8  0  
 
tri 1  0  5  0  
 
tri 5  9  1  0  
 
quad 8  7  3  2  0  
 
tri 9  11  10  0  
 
tri 10  1  9  0  
 
tri 1  10  2  0  
 
 
</code>
 
</code>
  
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)

Revision as of 21:09, 11 January 2012

BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:

version: 1.01
verts: 12
materials: 1
edges: 0
polys: 13

v -1.237810 0.624240 2.996410
v -1.237810 1.771920 2.827500
v -1.237810 2.202820 -0.881580
v -1.237810 1.310590 -2.904570
v -1.237810 0.420690 -2.904570
v 1.243870 0.624240 2.996410
v 1.243870 0.420690 -2.904570
v 1.243870 1.310590 -2.904570
v 1.243870 2.202820 -0.881580
v 1.243870 1.792910 2.827500
v -1.237810 2.192200 1.307540
v 1.243870 2.192200 1.307540

mtl default {
elasticity: 0.100000
friction: 0.500000
effect: none
sound: 0
}


quad 0 1 2 3 0
tri 3 4 0 0
quad 5 6 7 8 0
quad 11 9 5 8 0
quad 0 4 6 5 0
quad 4 3 7 6 0
quad 2 10 11 8 0
tri 1 0 5 0
tri 5 9 1 0
quad 8 7 3 2 0
tri 9 11 10 0
tri 10 1 9 0
tri 1 10 2 0

BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)