BND
BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:
version: 1.01
verts: 12 materials: 1 edges: 0 polys: 13 v -1.237810 0.624240 2.996410 v -1.237810 1.771920 2.827500 v -1.237810 2.202820 -0.881580 v -1.237810 1.310590 -2.904570 v -1.237810 0.420690 -2.904570 v 1.243870 0.624240 2.996410 v 1.243870 0.420690 -2.904570 v 1.243870 1.310590 -2.904570 v 1.243870 2.202820 -0.881580 v 1.243870 1.792910 2.827500 v -1.237810 2.192200 1.307540 v 1.243870 2.192200 1.307540 mtl default { elasticity: 0.100000 friction: 0.500000 effect: none sound: 0 }
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BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)