BND

From Mm2kiwi
Revision as of 22:29, 11 January 2012 by CarLuver69 (talk | contribs)

Jump to: navigation, search

BND is a simple ASCII format file used to define the collision box of a PKG object. An example of a BND file would be this:

vp4x4_BOUND.bnd

version: 1.01<br>
verts: 12<br> 
materials: 1<br> 
edges: 0<br>
polys: 13<br> 
<br>
v	-1.237810	0.624240	2.996410<br> 
v	-1.237810	1.771920	2.827500<br> 
v	-1.237810	2.202820	-0.881580<br> 
v	-1.237810	1.310590	-2.904570<br> 
v	-1.237810	0.420690	-2.904570<br> 
v	1.243870	0.624240	2.996410<br> 
v	1.243870	0.420690	-2.904570<br> 
v	1.243870	1.310590	-2.904570<br> 
v	1.243870	2.202820	-0.881580<br> 
v	1.243870	1.792910	2.827500<br> 
v	-1.237810	2.192200	1.307540<br> 
v	1.243870	2.192200	1.307540<br> 

mtl default {<br>
	elasticity: 0.100000<br> 
	friction: 0.500000<br> 
	effect: none<br>
	sound: 0<br>
}<br>
<br>
quad 0  1  2  3  0 <br>
tri 3  4  0  0 <br>
quad 5  6  7  8  0 <br>
quad 11  9  5  8  0 <br>
quad 0  4  6  5  0 <br>
quad 4  3  7  6  0 <br>
quad 2  10  11  8  0 <br>
tri 1  0  5  0 <br>
tri 5  9  1  0 <br>
quad 8  7  3  2  0 <br>
tri 9  11  10  0 <br>
tri 10  1  9  0 <br>
tri 1  10  2  0 <br>

BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)