Difference between revisions of "File tree"
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− | The | + | The AR files of MM2 make up a common file tree, the files are extracted to a, shared, virtual file system when needed. The structure of this file system is as follows: |
==Structure== | ==Structure== | ||
<div class="FolderTree"> | <div class="FolderTree"> |
Revision as of 20:51, 21 June 2006
The AR files of MM2 make up a common file tree, the files are extracted to a, shared, virtual file system when needed. The structure of this file system is as follows:
Contents
- 1 Structure
- 1.1 Animated objects
- 1.2 Audio files
- 1.3 Object boundaries
- 1.4 City definitions
- 1.4.1 Local city sound placement
- 1.4.2 Decal placements
- 1.4.3 Prop placements
- 1.4.4 Roadside prop definitions
- 1.4.5 Roadside prop rules
- 1.4.6 Ambient control file
- 1.4.7 Ambient path file
- 1.4.8 Potentially visible set definition
- 1.4.9 Stationary objects
- 1.4.10 LDEF
- 1.4.11 Light map definition
- 1.4.12 LT
- 1.4.13 Material mappings
- 1.4.14 Material definitions
- 1.4.15 City geometry
- 1.4.16 Sky dome definition
- 1.4.17 Water of death definition
- 1.5 Object definitions
- 1.6 Game interface graphics
- 1.7 Game image maps
- 1.8 Race definitions
- 1.9 Scene?
- 1.10 Tuning information
- 1.10.1 Physical object properties
- 1.10.2 Camera definitions
- 1.10.3 Camera tracking definitions
- 1.10.4 Particle effect definition
- 1.10.5 Ambient vehicle data
- 1.10.6 ??
- 1.10.7 Trailer joint information
- 1.10.8 Vehicle damage control
- 1.10.9 Vehicle tuning
- 1.10.10 Vehicle stability
- 1.10.11 Vehicle instability
- 1.10.12 Vehicle trailer information
- 1.10.13 Weather particle effect
- 1.10.14 Vehicle control settings
- 1.10.15 Vehicle dashboard settings
- 1.10.16 City definitions
- 1.10.17 Trailer joint settings
- 1.10.18 Vehicle information
- 1.10.19 Game interface menu options
- 1.10.20 Game interface widgets
- 1.10.21 Hudmap definitions
- 1.10.22 Vehicle rear view mirror definition
- 1.10.23 Animated image sequence definition
- 1.10.24 Vehicle trailer information
Structure
- root
- anim
Animated objects
- *.anim
Animation sequence
- *.csv
Animation state model
- *.rays
Unknown: rays
- *.shaders
Shader definitions
- *.skel
Skeleton
- *.mod
Geometry model
- *.anim
- aud
Audio files
TODO!
- bound
Object boundaries
- *.bbnd
Binary bound
- *.bnd
Ascii bound
- *.bbnd
- city
City definitions
- <cityname>
- audio_pathsets
- *.pathset
Local city sound placement
- *.pathset
- decals.pathset
Decal placements
- props.pathset
Prop placements
- propdefs.csv
Roadside prop definitions
- proprules.csv
Roadside prop rules
- audio_pathsets
- <cityname>.aimap
Ambient control file
- <cityname>.bai
Ambient path file
- <cityname>.cpvs
Potentially visible set definition
- <cityname>.inst
Stationary objects
- *.ldef
LDEF
- <cityname>.lmap
Light map definition
- <cityname>.lt*
LT
- materials.csv
Material mappings
- materials.mtl
Material definitions
- <cityname>.psdl
City geometry
- <cityname>.sky
Sky dome definition
- <cityname>.water
Water of death definition
- <cityname>
- geometry
Object definitions
- *.mtx
Object matrix
- *.pkg
Object geometry
- *.mtx
- jpg
Game interface graphics
- texture
Game image maps
- *.tex
Custom image map file
- *.tga
Targa image map file
- *.tex
- race
Race definitions
- <cityname>
- *.aimap
Ambient control file
- *.aimap_p
Ambient control file?
- <racename>waypoints.csv
Race waypoint positioning
- <racename>data.csv
Race waypoint positioning
- <eventname>.csv
Event definition
- mm[blitz|circuit|crash|race]data.csv
Race progression definitions
- multicopwaypoints.csv
Cops and robbers locations
- <cityname>_rewards.csv
Race reward definitions
- <racename>-[a|p]-<n>.opp
Opponent definitions
- <racename>.pathset
Race props
- *.aimap
- <cityname>
- scene
Scene?
- modtypes.ini
Mod types?
- modtypes.ini
- tune
Tuning information
- banger
- <objectname>.dgBangerData
Physical object properties
- <objectname>.dgBangerData
- camera
- <vehiclename>[_dash].camPovCS
Camera definitions
- <vehiclename>_[NEAR|FAR].camTrackCS
Camera tracking definitions
- <vehiclename>[_dash].camPovCS
- effects
- <effectname>.asBirthRule
Particle effect definition
- <effectname>.asBirthRule
- vehicle
- <vehiclename>.aiVehicleData
Ambient vehicle data
- <vehiclename>.asNode
??
- <vehiclename>.dgTrailerJoint
Trailer joint information
- <vehiclename>.vehCarDamage
Vehicle damage control
- <vehiclename>[_opp].vehCarSim
Vehicle tuning
- <vehiclename>.vehGyro
Vehicle stability
- <vehiclename>.vehStuck
Vehicle instability
- <vehiclename>.vehTrailer
Vehicle trailer information
- <vehiclename>.aiVehicleData
- [rain|snow].asBirthRule
Weather particle effect
- <vehiclename>.asNode
Vehicle control settings
- <vehiclename>_dash.asNode
Vehicle dashboard settings
- <cityname>.cinfo
City definitions
- <vehiclename>.dgTrailerJoint
Trailer joint settings
- <vehiclename>.info
Vehicle information
- menu.csv
- widget.csv
Game interface widgets
- <cityname>.mmHudMap
Hudmap definitions
- <vehiclename>.mmMirror
Vehicle rear view mirror definition
- <texturenamestem>.movie
Animated image sequence definition
- <vehiclename>.vehTrailer
Vehicle trailer information
- banger
- anim