Difference between revisions of "INST"

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Each city can have one INST file, the INST file describes where to place monuments and other objects modeled in a PKG model file. Each placement allows a selection of paint job, scale and orientation as well as location of a PKG.
 
Each city can have one INST file, the INST file describes where to place monuments and other objects modeled in a PKG model file. Each placement allows a selection of paint job, scale and orientation as well as location of a PKG.
  
==Format description==
+
, http://pulse.yahoo.com/_3zdflp7hwr7bzqy3nmxhidxwsa/blog/articles/279517 superman five for fighting mp3hwwjq,
The format is simply a list of components placing one PKG object each. There are two types of components:
 
;Coordinate component: Gives you complete freedom in placing the object - the component includes a complete coordinate system definition that allows for arbitrary rotation and scaling of the object.
 
;Simple component: A shorter component that offers limited options for scaling and rotating the placed object.
 
 
 
===Structure===
 
 
 
INST
 
{
 
    INSTComponent[] components;
 
}
 
 
 
INSTComponentHeader
 
{
 
    unsigned short blockIndex;              // Index +1 of the block this
 
                                            // package is placed on
 
    unsigned short modifiers;              // Modifies the appearance of
 
                                            // the object, see below
 
    unsigned char type;                    // Highest bit indicates
 
                                            // component type, the rest is
 
                                            // length of "packageName"
 
    unsigned char[type & 0x7f] packageName; // Zero-terminated name-part of
 
                                            // the PKG filename
 
}
 
 
 
INSTCoordinateComponent
 
{
 
    INSTComponentHeader header; // The type field has the top bit cleared
 
    Vector      xAxis;
 
    Vector      yAxis;
 
    Vector      zAxis;
 
    Vector      origo;
 
}
 
 
 
INSTSimpleComponent
 
{
 
    INSTComponentHeader header; // The type field has the top bit set
 
                                // (type >= 0x80)
 
    float    scale;
 
    float    angle;
 
    Vector location;
 
}
 
 
 
Vector
 
{
 
    float x;
 
    float y;
 
    float z;
 
}
 
 
 
The ''modifiers'' define what ''paint job'' should be used for the object, among other things. The least significant bits of this field, currently I use the lowest eight bits, but I have a feeling that 256 paint jobs are not possible. Maybe this should be the least four bits instead. Other bits are still unknown. It seems as if bit 8, 0x100, is set for most monuments that are visible from every direction. Monuments doesn't appear to have more than one paint job, but facades generally do.
 
 
 
''INSTCoordinateComponents'' define a complete coordinate system used by MM2 to convert each vertex in the PKG to city-coordinates. This is done by defining the locations for (1, 0, 0), (0, 1, 0), (0, 0, 1) and (0, 0, 0) of PKG coordinates in city coordinates.
 
 
 
INSTSimpleComponents use a more compact, less flexible method of placing geometry. The vector named ''location'' is the coordinate for (0, 0, 0) of PKG coordinates in city-coordinates. The float ''scale'' defines a scaling factor in the ''x-z'' plane only - objects can't be stretched along the vertical axis! The float ''angle'' defines the angle to rotate the geometry around the ''y''-axis. No other rotation is possible with this component.
 

Revision as of 12:01, 24 April 2011

Each city can have one INST file, the INST file describes where to place monuments and other objects modeled in a PKG model file. Each placement allows a selection of paint job, scale and orientation as well as location of a PKG.

, http://pulse.yahoo.com/_3zdflp7hwr7bzqy3nmxhidxwsa/blog/articles/279517 superman five for fighting mp3, hwwjq,