Difference between revisions of "BND"

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BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:
 
BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:
  
<table border="1" cellpadding="2" cellspacing="0"<tr><td>version: 1.01
+
<code>
 +
version: 1.01
 
verts: 12  
 
verts: 12  
 
materials: 1  
 
materials: 1  
Line 41: Line 42:
 
tri 10  1  9  0  
 
tri 10  1  9  0  
 
tri 1  10  2  0  
 
tri 1  10  2  0  
</td></tr></table>
+
</code>
  
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)
 
BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)

Revision as of 21:08, 11 January 2012

BND is a simple ASCII format file used to define the collision box of an object. An example of a BND file would be this:

version: 1.01 verts: 12 materials: 1 edges: 0 polys: 13

v -1.237810 0.624240 2.996410 v -1.237810 1.771920 2.827500 v -1.237810 2.202820 -0.881580 v -1.237810 1.310590 -2.904570 v -1.237810 0.420690 -2.904570 v 1.243870 0.624240 2.996410 v 1.243870 0.420690 -2.904570 v 1.243870 1.310590 -2.904570 v 1.243870 2.202820 -0.881580 v 1.243870 1.792910 2.827500 v -1.237810 2.192200 1.307540 v 1.243870 2.192200 1.307540

mtl default { elasticity: 0.100000 friction: 0.500000 effect: none sound: 0 }


quad 0 1 2 3 0 tri 3 4 0 0 quad 5 6 7 8 0 quad 11 9 5 8 0 quad 0 4 6 5 0 quad 4 3 7 6 0 quad 2 10 11 8 0 tri 1 0 5 0 tri 5 9 1 0 quad 8 7 3 2 0 tri 9 11 10 0 tri 10 1 9 0 tri 1 10 2 0

BND's can have their own materials (grass, cobblestone, etc.) depending on what the purpose of the BND is (car's collision box, drivable surfaces, etc.)