BBND
From Mm2kiwi
BBND is a binary version of the ASCII-based format used to define the boundary of PKG objects.
struct BBND
{
char version; // == 1
long nVertices;
long nMaterials;
long nPolys;
BBNDVertex vertices[nVertices];
BBNDMaterial materials[nMaterials];
BBNDPolygon polys[nPolys];
};
struct BBNDVertex
{
float x;
float y;
float z;
};
struct BBNDMaterial
{
char[32] name;
float elasticity;
float friction;
char[32] effect;
char[32] sound;
};
struct BBNDPolygon
{
short indicies[4];
short material;
};
Bound polygons can be quads and triangles. If a polygon is a triangle, the last index is 0. Therefore a future exporter must never put the vertex index 0 last in a quad polygon. All strings are fixed 32 byte arrays with terminator byte 0x00.